We will go through the full pipeline of creating a 3D model of the Viking Axe ready for the game.
In this course we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.
What you’ll learn
- Modeling of detailed 3d models for games.
- Sculpting more detailed things on a 3d model.
- Retopology – creation of low-poly version of 3D model.
- UV Unwrapping for further baking and texturing.
- Texturing in Substance Painter.
Course Content
- Blocking –> 7 lectures • 31min.
- Sculpting –> 7 lectures • 35min.
- Retopology –> 3 lectures • 1hr 5min.
- UV Unwrapping –> 2 lectures • 19min.
- Texturing –> 7 lectures • 48min.
Requirements
In this course we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot etc. We will go through the full development cycle of game assets and touch on such stages as: blocking, sculpting, UV mapping, baking, texturing. Texturing will be done in the Substance Painter program, where texturing is quite professional and the process is satisfying.
During the lessons, the keys and mouse buttons that I press will be displayed on the screen, so you will always know exactly what to press. Of course, I will also voice them.
I explain all my actions in great detail and clearly, so even an absolute beginner will be able to complete the course and learn how to make 3D models for games.
Here we will learn to work with vertices, edges, polygons. How to add, delete them, and other useful actions.
We will learn the basic modifiers such as: subdivision surface, mirror, solidify, remesh. We will work in sculpting mode. We will study the main brushes that are most often used. I will teach you how to use masking and show interesting features with its use.
I’ll tell you the principle of unwrapping the plane of a 3d model on a 2D texture. And we will make the textures first ordinary, and then add styling to them and transfer them back to Blender.
Let’s dive into the interesting and exciting process of creating game assets together!