3d modellling a doughnut in Autodesk Maya
This tutorials are geared for New Autodesk Maya Users. I plan to make this a 3 part series. So stick around for the next two parts. I will go over the basics of the user interface in Maya 2022 .I will then proceed to guide you on how to work with projects and how to save files in Maya. After all this we will begin on the making doughnut. I will talk about the various object primitives found in Maya and explain the differences. We will also proceed to create a torus shape form which we will carefully using Maya’s modelling tools deform and tweak to create the rough shape of the doughnut. I will talk about how to smoothen the shape then we will proceed to add subdivisions on the 3d models will briefly touch on the sculpting tools in Maya from which we will use to sculpt in some extra realistic details so as to add more realism on the models. After we are done with the modelling I will talk about texturing and adding materials to 3d models will briefly go over the different materials found in Maya and how to manipulate them. After all of this is when we will go over lighting where i will touch on different lights found in Maya and the settings to use when adding them on a scene. We will then conclude with the final step which is rendering a realistic image of the doughnut using the Arnold renderer that comes with Autodesk Maya. I will touch on render resolutions and different render settings like using your CPU vs GPU to render your images.
What you’ll learn
- Autodesk Maya foundation.
- Autodesk Maya 2022.
- 3d modelling in maya.
- 3d texturing is maya.
Course Content
- Introduction –> 8 lectures • 2hr 9min.
Requirements
- New Autodesk Maya Users.
This tutorials are geared for New Autodesk Maya Users. I plan to make this a 3 part series. So stick around for the next two parts. I will go over the basics of the user interface in Maya 2022 .I will then proceed to guide you on how to work with projects and how to save files in Maya. After all this we will begin on the making doughnut. I will talk about the various object primitives found in Maya and explain the differences. We will also proceed to create a torus shape form which we will carefully using Maya’s modelling tools deform and tweak to create the rough shape of the doughnut. I will talk about how to smoothen the shape then we will proceed to add subdivisions on the 3d models will briefly touch on the sculpting tools in Maya from which we will use to sculpt in some extra realistic details so as to add more realism on the models. After we are done with the modelling I will talk about texturing and adding materials to 3d models will briefly go over the different materials found in Maya and how to manipulate them. After all of this is when we will go over lighting where i will touch on different lights found in Maya and the settings to use when adding them on a scene. We will then conclude with the final step which is rendering a realistic image of the doughnut using the Arnold renderer that comes with Autodesk Maya. I will touch on render resolutions and different render settings like using your CPU vs GPU to render your images.